Last week, Nvidia’s public reveal of DLSS 5—and its “generative AI” enhanced glow-ups of gaming scenes—drew widespread condemnation from the gaming community. In a podcast published Monday, though, ...
A week ago, Nvidia set fire to its gaming reputation with a DLSS 5 announcement that made the new generative AI tech look like an AI slop filter. Now CEO Jensen Huang is still trying to do damage ...
TL;DR: NVIDIA CEO Jensen Huang addressed criticism of DLSS 5, emphasizing it enhances photorealistic lighting without altering game geometry. He acknowledged concerns about AI-generated character ...
Nvidia CEO Jensen Huang has decided to try something a bit different in his latest defense of the company's recently revealed DLSS 5 neural rendering tech. No longer does he throw cold coffee in the ...
const int screenHeight = 450; InitWindow (screenWidth, screenHeight, "raylib [shaders] example - color palette switch"); // Load shader to be used on some parts drawing // NOTE 1: Using GLSL 330 ...
This project contains multiple scenes that are designed to provide both examples of features as well as having the additional benefit that they can be used by Unity QA or developers who wish to ...